PIXEL FORGEGAMES / PIXEL ART / DEVLOGS

Development updates

Notes from the development of Legacy of Goku Origins. Features and plans may change while the game is in development.

Private tests and combat improvements

Recent private tests led to better combat balance, enemy AI, Hard Mode and fixes across the game.

A new skills menu

Special attacks now have separate menu pages for level upgrades and charged versions.

Special attacks are evolving

Komuru and Kartiz helped rework attack sprites. Each special attack is planned to have three levels and a charged variation.

Hard Mode

Hard Mode was added to the development build, alongside work on more challenging enemy encounters.

Smoother map transitions

Map transitions were made faster and closer to Buu's Fury, including keeping your running input between areas.

New maps and story scenes

More playable maps, original minigames, the Bulma camping scene and new work on Kid Goku's sprites.

Kartiz joins the team

Kartiz joined the Origins team to help with pixel art, animations and art direction.

Early private playtesting

A small private test helped identify difficulty, progression and gameplay issues. The available build took roughly 30 minutes to an hour.

Items and temporary boosts

Testing temporary stat-boosting items as an alternative to using a defense button throughout the game.

Goku meets Bulma

The introduction became playable, including the first mission, early quests, Goku meeting Bulma and the start of their journey.

Better controller support

Working on controller-specific button prompts to make the controls easier to understand.

Item drops

Working on item-drop animations, different drop chances and preventing items from getting stuck in walls.

Flying enemy AI

Developing a different movement and AI system for flying enemies.